![]() It is what has kept the Knight Houses alive since before the dawning of the Imperium and the augmentation received in the Rite of Becoming enforces the importance of chivalric ideas, tradition and duty within the mind of a Scion. However, the power of their traditions should not be ignored. An endless repetition of tradition, ritual and courtly intrigue which drives many Scions to find any excuse to don their Armours and take to the field. Despite being hot-blooded chivalric warriors, Knight Houses are centered around the drudgery of their courtly life when not in combat. They and they alone have the birthright to ride Knight Armours into battle, enormous walking warmachines capable of destroying super-heavy tanks or slaying gargantuan monsters with a single strike from their Reaper Chainswords, dwarfed only in power by the Titans of the Collegia Titanica. Specialist Equipment: 1 pistol class weapon up to Very Rare availability, 1 melee weapon up to Very rare availability, Scion Armored Bodyglove, House Attire, Personal mementos and trinkets, 1d5+FB Retainersĭescendants of the defenders of mankinds earliest colonists, the noble Scions of the Imperiums Knight Houses are set apart from all other nobility in its vast realm. Starting Talents: Lightning Reflexes, Weapon-training(Low-tech, SP, Las), Sure Strike or Called Shot Starting Skills: Awareness, Parry, Command, Scholastic Lore (Heraldry), Scholastic Lore (Knight Houses), Linguistics (High Gothic), Charm or Deceive Starting Aptitudes: Weapon skill, Ballistic, Skill, Willpower, Offence, Finesse, Fellowship, Agility, Social STARTING APTITUDES, TALENTS, AND MODIFIERS I will never forsake my oath, only in death does duty end.” – House Degallios Oath of Becoming I will defend the sanctity of Sacred Mountain, no enemy shall tread Alaric Prime unpunished. I will show no mercy to my foes, none shall withstand my fury. “‘I will uphold the honour of my house, our brotherhood gives me strength. Is there interest? What do you want to see from the rules? Do you like the original knights and hate that I want to change them? Do you love the original knights and love that I want to change them? Hate space? Hate knights? Speak and be heard! I want to hear any and all questions and comments or shouts for me to get on with the game already. What I want to know is if people want to play something like this. I have about 2-3 months of material for a homebrew campaign prepped as well. To that end I'm working ad hoc-ing creation rules from Mekton Z. I think it's cool as hell, but I also want to include certain elements of creativity that are usually found in mecha campaigns. I want to give people the opportunity to design and field their own warmachines in a very, very 40k-like (read: 40k) setting.įor those who aren't familiar with them: Knight Titans are 30ft tall, one-man death machines piloted by the equivalent of feudal lords who have taken to the stars on grand crusades in the name of their God-Emperor. Right now I'm prepping a rule set based off of, which itself is a ruleset for the Only War 40k RPG that lets players take control of Knight Titans. I'm looking for others with the same curiosity. What happens when you mix 40k, Mekton, and Arthur Rex? No idea, but I kinda want to find out.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |